The best Robinette build in Megabonk centres Bow with Damage Tome and Quantity Tome, using the Stonks passive to convert held gold into bonus damage. Every 1,000 gold currently in inventory adds 10% to all damage output.
Robinette starts with Bow and gains +1% Gold Gain per level, meaning she collects more gold per run the higher her level. Her damage scales with gold held, not gold spent. Spending reduces the bonus immediately, so gold management is the central mechanic.
The damage scaling becomes less effective past 200,000 gold, per patch notes from the developer. For standard runs this threshold is rarely reached, but it is worth knowing for extended leaderboard attempts.
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Robinette
Passive, Stonks: +1% Gold Gain per level. Damage increases by 10% for every 1,000 gold currently held. Spending gold immediately reduces this bonus. Damage gains become less effective past 200,000 gold.
Starter weapon: Bow
MediumGold ScalingStonks passive
How to Build Robinette in Megabonk
Bow is the primary weapon. Damage Tome raises the base the gold multiplier applies to. Quantity Tome multiplies arrows per shot. XP Tome accelerates levelling to stack the Gold Gain passive faster. Hold gold in the early game before committing to item purchases.
Weapons
Tomes
Key Items
Bow
Aura
Bananarang
Lightning Staff
Damage Tome
Quantity Tome
XP Tome
Gym Sauce
Moldy Cheese
Forbidden Juice
Weapons
BowAuraBananarangLightning Staff
Tomes
Damage TomeQuantity TomeXP Tome
Upgrade Priority
Phase
Pickup
Why
0-4 min
Bow + Damage Tome
Bow is the starter. Damage Tome raises the base that the gold multiplier applies to. Higher base damage means more total output per 1,000 gold held.
4-8 min
Quantity Tome + hold gold
Quantity Tome multiplies Bow arrows per shot. Hold gold rather than spending on items while the gold pool is still building.
8-12 min
XP Tome + second weapon
XP Tome accelerates levelling, stacking the Gold Gain passive faster. Add a second ranged weapon to cover gaps in coverage.
12+ min
Continue accumulating gold
The passive scales continuously. Every item purchase temporarily reduces the gold pool and lowers damage. Spend only on items that directly extend the run.
The crit variant adds Precision Tome on top of the gold damage bonus. Bow has Crit Chance and Crit Damage as upgrade options, so Precision Tome directly amplifies Bow output. Revolver adds a second ranged weapon with its own crit potential. This variant sacrifices some area coverage for higher single-target burst.
Weapons
Tomes
Key Items
Bow
Revolver
Aura
Bananarang
Damage Tome
Precision Tome
Quantity Tome
Gym Sauce
Forbidden Juice
Moldy Cheese
Weapons
BowRevolverAuraBananarang
Tomes
Damage TomePrecision TomeQuantity Tome
Three weapons, three tomes. Bow deals ranged damage, Aura handles anything that gets close without requiring aim, Bananarang covers mid-range bounces. Damage Tome first, Quantity Tome second. Focus on understanding gold management before adding complexity.
Weapons
Tomes
Key Items
Bow
Aura
Bananarang
Damage Tome
Quantity Tome
XP Tome
Gym Sauce
Moldy Cheese
Forbidden Juice
Weapons
BowAuraBananarang
Tomes
Damage TomeQuantity TomeXP Tome
How to Play Robinette in Megabonk
Hold gold before spending
Every 1,000 gold held adds 10% to all damage. Spending on an item reduces the gold pool and lowers damage output until the gold recovers. In the early game, prioritise weapon and tome upgrades from level-ups over item purchases from shops.
The Gold Gain passive stacks per level
Robinette gains +1% Gold Gain per level. At level 30 she collects 30% more gold than baseline. Combined with longer runs, the gold pool grows continuously without needing to find specific items, feeding the damage multiplier automatically.
Damage Tome compounds with the gold multiplier
The Stonks passive applies a percentage bonus on top of base damage. A higher base from Damage Tome means each 1,000 gold held adds more total output. Take Damage Tome first so the gold multiplier has more to work with from the start.
Long runs are Robinette's strength
The gold pool grows throughout the run. In short runs the damage bonus stays modest. In longer high-tier runs the pool grows large enough that the multiplier becomes the primary driver of damage output. Robinette scales harder the longer the run continues, up to the 200,000 gold threshold.
Best Items for Robinette
These items directly support Robinette's gold-holding mechanic. Sourced from the top-voted Robinette wiki build and community guides.
Credit Card (Green)
Boosts Luck, improving chest quality. Featured in the top-voted Robinette wiki build. The community recommends finding this before opening any chests so the gold pool grows at higher item quality from the start.
Golden Glove
Accumulates gold per metre moved. A community guide notes this item has no downsides for Robinette, since she needs gold held to maximise the Stonks damage multiplier.
Sucky Magnet
Pulls in gold and XP pickups from a wider range. More gold collected per run without needing to detour, keeping the Stonks multiplier growing faster. Featured in the top-voted Robinette wiki build.
How to Unlock Robinette in Megabonk
Robinette requires completing Forest Tier 2.
1
Complete Forest Tier 2
Finish a run clearing Forest Tier 2. Forest Tier 2 requires completing Forest Tier 1 first. Any character can complete it.
2
Buy Robinette from the Unlocks tab
Return to the Main Menu, open the Unlocks tab, and purchase Robinette with Silver.
How Good is Robinette in Megabonk?
Robinette is one of the strongest leaderboard characters in Megabonk. The Stonks passive dominated leaderboards enough that the developer introduced a diminishing returns cap at 200,000 gold in patch v1.0.17. Her early and mid-game were buffed at the same time, making her strong throughout a run rather than only in the late game.
For broader help with the game, our Megabonk tips guide covers mechanics, survival strategy, and beginner advice.
Frequently Asked Questions
Bow. It is her default weapon and the primary damage dealer throughout the run.
Her passive is Stonks. It gives +1% Gold Gain per level, and increases damage by 10% for every 1,000 gold currently held in inventory. Spending gold reduces this bonus immediately.
The Stonks passive calculates the damage bonus based on gold currently held. Buying an item reduces the gold pool and immediately lowers damage output until the gold refills. Spending carelessly in the early game removes the bonus at the worst time.
Yes. Per patch v1.0.17, damage gains become less effective past 200,000 gold held. For most runs this threshold is never reached, but in very long leaderboard runs the scaling flattens above that amount.
Complete Forest Tier 2, then purchase Robinette from the Unlocks tab with Silver. Forest Tier 2 requires completing Forest Tier 1 first.
Damage Tome first, as it raises the base that the gold multiplier applies to. Quantity Tome second to multiply Bow projectiles per shot. XP Tome to accelerate levelling and stack the Gold Gain passive faster.
Medium difficulty. Bow is straightforward to use, but knowing when to hold gold and when to spend it takes practice. Players who spend carelessly early lose the damage bonus when it matters most.
Yes. Quantity Tome multiplies Bow arrows per shot. More arrows per shot means more damage output per volley, and each arrow benefits from the gold multiplier independently.
XP Tome accelerates levelling. Every level adds +1% Gold Gain to the passive. Reaching higher levels faster means more gold collected per run sooner, growing the damage pool earlier.
Mobile / Scout. She has increased Move Speed (+0.1x), Pickup Range (+3), and Jump Height (+3) compared to base stats. Her ranged kit and movement bonuses suit a kiting playstyle.
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