Risk of Rain 2 has 9 shrines that can spawn across stages. Most are optional interactables that trade gold, health, or lunar coins for items, buffs, or harder encounters. Three require the Seekers of the Storm DLC. Here is every shrine, what it does, and what it costs.
Sacrifice HP in exchange for gold. Each use costs more health: first use 50% of current HP, second 75%, third 93%. Gold received equals half the HP lost. Tougher Times can block the damage. Fuel Array explodes if HP drops below -50% max - never use these while carrying one.
Pay gold for a chance at a random item of any rarity, or equipment. Base cost $17, increases 40% per attempt. Up to 2 items per shrine. A single use is cheaper than a small chest, making it gold-efficient when lucky. Failing three times in a row completes the "Is This Bugged?" challenge.
Summons a wave of monsters from the current environment. Defeating them drops gold. Always spawns enemies based on difficulty when entering the stage, not when activated. Completing three on the same stage unlocks the Warmonger challenge and War Horn. Strong early-game gold source, dangerous post-loop with Malachite and Celestine elites.
Increases Teleporter Event difficulty by spawning additional and harder bosses. Rewards one extra item copy per player per shrine activated on top of the normal teleporter drop. All extra items are the same type. Never spawns on Stage 3 environments (Rallypoint Delta, Scorched Acres, Sulfur Pools). Stack multiple for compounding item rewards.
Creates a circular healing field around the shrine. Upgradeable twice, expanding the area of effect each time. Heals all allies within range. Only spawns on three specific stages. Fully upgrading it completes the "One with the Woods" challenge, unlocking the Gnarled Woodsprite equipment.
See Full Guide →Costs 1 Lunar Coin. Converts all items of each rarity tier into a single randomly chosen item of that tier. Total count is preserved - 16 commons become 16 of one type. Selection is equal chance per item type, not per stack count. Scraps are valid items and can be selected. Using it completes the "Order Up" challenge.
See Full Guide →These shrines require the Seekers of the Storm DLC. One player owning the DLC enables them for the entire lobby.
Also called the Soul Shrine. Activating it takes ~23% of max HP from all alive players via Soul Cost (a Curse debuff) and grants everyone an Extra Life for the current stage. Dead players are immediately revived. One Shot Protection is disabled while Soul Cost is active. Extra Life expires at stage end if unused. Extra Life triggers before Dio's Best Friend or Pluripotent Larva.
See Full Guide →Activating starts a gold-drain event. Three charge thresholds: Minimum (75g) = pick 1 of 3 items; Medium (150g) = pick 2 of 4 items; Maximum (300g) = pick 3 of 5 items with better rarity. Stopping it summons the Halcyonite boss. First completion opens a Green Portal to the SotS path. Later completions open Gold Portals to Gilded Coast for Halcyon Seeds.
See Full Guide →Found only at Prime Meridian after defeating the False Son. First interaction spawns a Destination Portal to continue your run. Second interaction lets you offer one item, ending the run. That item is stored and granted to you at the start of the next run with Artifact of Rebirth enabled. Void, Lunar, and equipment items cannot be offered.
| Shrine | Cost | Reward | Where |
|---|---|---|---|
| Shrine of Blood | HP | Gold | Any |
| Shrine of Chance | Gold | Random item/equip | Any |
| Shrine of Combat | Free | Gold from kills | Any |
| Shrine of the Mountain | Free | Extra teleporter items | Not Stage 3 |
| Shrine of the Woods | Gold | Healing field | Distant Roost, Scorched Acres, Siren's Call |
| Shrine of Order | 1 Lunar Coin | Consolidates items per rarity | Rallypoint Delta, Commencement |
| Shrine of Shaping SotS DLC | ~23% max HP | Extra Life (stage-scoped) | Any (1 per stage) |
| Halcyon Shrine SotS DLC | Gold | Items + Portal | ~95% on Stage 1 |
| Shrine of Rebirth SotS DLC | 1 item | Stored item for next run | Prime Meridian only |
Risk of Rain 2 has 9 shrines: Shrine of Blood, Shrine of Chance, Shrine of Combat, Shrine of the Mountain, Shrine of the Woods, Shrine of Order, Shrine of Shaping (Soul Shrine), Shrine of Rebirth, and the Halcyon Shrine. The last three require the Seekers of the Storm DLC.
Shrine of the Mountain is generally the strongest since it costs nothing and rewards extra items per player. Shrine of Combat is also free and generates gold. Shrine of Shaping (Soul Shrine) is always worth using when found. Shrine of Order is the highest risk/reward - potentially transformative or run-ending.
The Soul Shrine is the community name for the Shrine of Shaping (Seekers of the Storm DLC). Activating it costs nothing but reduces all players max HP by roughly 23% via Soul Cost (a Curse debuff), and grants every player an Extra Life for the current stage. Dead players are revived instead.
Most shrines can spawn on any stage. Exceptions: Shrine of Order only spawns on Rallypoint Delta and Commencement (guaranteed on Commencement). Shrine of the Woods only spawns on Distant Roost, Scorched Acres, and Siren's Call. Shrine of the Mountain never spawns on Stage 3. Halcyon Shrine has a 95% chance on Stage 1. Shrine of Rebirth only appears at Prime Meridian after defeating the False Son.