Overpowered Lamp Megabonk

Overpowered Lamp
Overpowered Lamp Legendary Item

Effect: +1 chance to proc on-hit effects. Items with a chance to trigger on hit get an extra roll per hit. This can result in multiple triggers of a single item from one hit.

Unlock: Available from the start - no unlock required

What Does the Overpowered Lamp Do in Megabonk?

The Overpowered Lamp is a Legendary item that gives every on-hit effect item an extra proc roll per hit. Instead of rolling your Ice Cube's 20% freeze chance once per hit, it rolls it twice. A 7.5% poison chance rolls twice. A 27% Bloodmark chance rolls twice. Every chance-based on-hit item in your build becomes significantly more consistent.

Critically, the extra roll happens regardless of whether the first roll succeeds or fails. It is not a re-roll on failure - it is a fully independent second roll. A 10% effect with one Lamp has approximately 19% effective chance (1 minus the chance that both rolls miss). Multiple Lamps stack further, each adding another independent roll.

It also stacks within a single run. A second Lamp gives each qualifying item three rolls per hit. A third gives four, and so on. The value scales directly with how many proc-based items your build contains.

Value Scales With Your Build

The Overpowered Lamp is worth very little in a build with no on-hit proc items. It is worth an enormous amount in a build stacking five or six of them. Prioritize building proc items alongside the Lamp rather than treating it as universally powerful on its own - its ceiling is as high as the number of qualifying items you have.

Every Item the Overpowered Lamp Works With

The wiki lists exactly which items receive extra rolls from the Overpowered Lamp. This is the complete confirmed list:

ItemBase Proc Chance
Moldy CheeseMoldy Cheese
40% poison on hit
Ice CrystalIce Crystal
7.5% freeze on hit
Unstable TransfusionUnstable Transfusion
27% Bloodmark on hit
Kevin (Epic)Kevin
25% self-punch on hit
Slutty CannonSlutty Cannon
On hit AoE
Quins MaskQuin's Mask
50% Thorns explosion
Eagle ClawEagle Claw
8% launch chance
Grandmas Secret TonicGrandma's Secret Tonic
50% crit explosion
Cursed GrabbiesCursed Grabbies
5% curse on hit
Big BonkBig Bonk
2% mega-bonk on hit
Spicy MeatballSpicy Meatball
25% explosion on hit
Ice CubeIce Cube
20% freeze on hit
Power GlovesPower Gloves
8% blast on hit
Lightning OrbLightning Orb
25% lightning on hit
DragonfireDragonfire
15% fire on hit
Joes DaggerJoe's Dagger
1% Execute on hit
Bloody CleaverBloody Cleaver
50% Bloodmark on hit
Two Items That Look Like They Should Work - But Don't

The wiki explicitly notes that despite having the same trigger condition as Grandma's Secret Tonic, Demonic Blade and Giant Fork do NOT receive extra proc chances from the Overpowered Lamp. If you are building a crit-focused run and expecting the Lamp to boost Giant Fork's Megacrit proc rate, it will not. This is a confirmed exception documented on the wiki.

How to Unlock the Overpowered Lamp in Megabonk

The Overpowered Lamp is available from the start with no unlock requirement. It is in the default item pool and can appear from Treasure Chests and the Shady Guy NPC from your very first run. As a Legendary item it drops less frequently than Common or Rare items, but no unlock or Silver purchase is needed.

Best Characters to Use Overpowered Lamp With

Amog - Amog's poison build relies on Moldy Cheese as the primary proc source. Overpowered Lamp doubles the 40% poison chance on every hit, significantly increasing poison application rate and therefore the frequency of Amog's chain explosion passive triggering.

Bandit - Bandit's high attack speed generates more hits per second than most characters. Each extra hit is another opportunity for every Lamp-boosted proc to fire. In a Bandit build stacking Joe's Dagger, Ice Cube, and Moldy Cheese, the Lamp's extra rolls fire constantly across a large number of hits per second.

CL4NK - CL4NK's crit passive pairs with Grandma's Secret Tonic (which does work with the Lamp) and Joe's Dagger. The Lamp's extra roll on both items combined with CL4NK's high hit rate makes critical-based proc chains very consistent late in the run.

Best Items to Pair with Overpowered Lamp

Joes Dagger
Joe's Dagger
The wiki confirms Joe's Dagger is on the Lamp's proc list. With Overpowered Lamp, each hit gets two independent 1% Execute rolls instead of one, effectively doubling the Execute rate and therefore how fast Joe's Dagger stacks permanent Damage.
Moldy Cheese
Moldy Cheese
40% poison on hit becomes approximately 64% effective chance with one Lamp (1 minus 0.6 squared). In a multi-hit build this means near-constant poison application on every enemy in range, which chains into Gas Mask and Amog's passive.
Ice Cube
Ice Cube
Ice Cube's 20% freeze on hit becomes approximately 36% effective chance with one Lamp. In a high-attack-speed build this means a meaningful portion of enemies are frozen at any given time, providing crowd control that scales directly with hit rate.
Kevin (Epic)
Kevin
Kevin's 25% self-punch proc is on the Lamp's list. With one Lamp, effective self-punch chance rises to approximately 44%. Each additional Kevin proc triggers all on-damage items again, making Lamp + Kevin a chain-reaction multiplier for the entire on-damage item stack.
Unstable Transfusion
Unstable Transfusion
27% Bloodmark on hit becomes approximately 47% effective with one Lamp. Bloodmark stacks are consumed by Bloody Cleaver for burst damage. Lamp + Unstable Transfusion + Bloody Cleaver creates a build where Bloodmark is nearly always stacked and ready to consume.

Frequently Asked Questions

What does the Overpowered Lamp do in Megabonk?

It gives every on-hit effect item an extra independent proc roll per hit. A 20% freeze chance rolls twice instead of once. The extra roll fires regardless of whether the first roll succeeded or failed - it is not a re-roll on failure, it is a separate additional roll. Multiple Lamps stack, each adding another independent roll per hit.

Does the Overpowered Lamp work with Giant Fork?

No. The wiki explicitly confirms that Giant Fork does not receive extra proc chances from the Overpowered Lamp, despite appearing to have the same on-hit condition as Grandma's Secret Tonic, which does work with the Lamp. Demonic Blade is the same - it looks like it should work but does not. This is a confirmed exception on the wiki.

How do you unlock the Overpowered Lamp in Megabonk?

No unlock is required. The Overpowered Lamp is available in the default item pool from the start of the game. It can appear from Treasure Chests and the Shady Guy NPC on any run without any prerequisite.

Does the Overpowered Lamp stack in Megabonk?

Yes. Each additional Overpowered Lamp in a run adds another independent proc roll per hit to all qualifying on-hit items. Two Lamps give each item three rolls per hit. The value scales directly with how many proc-based items are in your build.

More Rogue Ranker Guides

All Item Guides

Anvil
Anvil
Legendary - +1 stat per weapon upgrade
Bloody Cleaver
Bloody Cleaver
Legendary - Lifesteal activates Bloodmark
Bob (Dead)
Bob (Dead)
Epic - every 14 units moved, summon Bob
Bob's Light
Bob's Light
Epic - sphere explodes every 45s
Borgar
Borgar
Default - 2% chance to spawn healing Borgar
Cactus
Cactus
Common - shoots spikes when hit
Cursed Doll
Cursed Doll
Common - curses enemies for 30% Max HP/sec
Cursed Grabbies
Cursed Grabbies
Epic - +10% Difficulty, 5% on-hit curse
Demonic Blood
Demonic Blood
Rare - +0.5 Max HP per kill, up to +100
Demonic Soul
Demonic Soul
Epic - +0.1% Damage per kill, up to +100%
Eagle Claw
Eagle Claw
Epic - +66% Damage vs airborne enemies
Echo Shard
Echo Shard
Rare - +12% bonus XP Shard on kill
Energy Core
Energy Core
Legendary - shoots energy orbs at enemies
Gamer Goggles
Gamer Goggles
Epic - more damage the lower your HP
Gas Mask
Gas Mask
Epic - Armor and Overheal per poisoned enemy
Giant Fork
Giant Fork
Legendary - +15% Crit Chance, Megacrit
Golden Ring
Golden Ring
Legendary - secret item, does nothing
Grandma's Secret Tonic
Grandma's Secret Tonic
Epic - Crits have 50% chance to explode
Gym Sauce
Gym Sauce
Common - +10% Damage
Holy Book
Holy Book
Legendary - +100 Max HP, +50 HP Regen, healing aura
Ice Crystal
Ice Crystal
Common - 7.5% freeze chance, executes low-HP
Ice Cube
Ice Cube
Legendary - 20% chance Ice Damage on hit
Idle Juice
Idle Juice
Rare - up to +100% Damage while stationary
Joe's Dagger
Joe's Dagger
Legendary - 1% Execute, each adds +1% Damage
Kevin
Kevin
Epic - 25% self-punch, triggers on-hit effects
Key
Key
Common - +10% chance to open chests free
Leeching Crystal
Leeching Crystal
Rare - +50% Max HP, -50% HP Regen
Mirror
Mirror
Epic - reflects damage, brief invulnerability
Moldy Cheese
Moldy Cheese
Default - +40% chance to poison on hit
Moldy Gloves
Moldy Gloves
Rare - creates poison cloud on hit
Power Gloves
Power Gloves
Common - 8% chance giant blast on hit
Quin's Mask
Quin's Mask
Epic - Thorns damage has 50% chance to explode
Shattered Knowledge
Shattered Knowledge
Epic - XP Shards slice through enemies
Snek
Snek
Legendary - +4 poison stacks, 5% burst chance
Soul Harvester
Soul Harvester
Legendary - each kill spawns two homing souls
Sucky Magnet
Sucky Magnet
Legendary - pulls all XP Shards periodically
Turbo Skates
Turbo Skates
Epic - up to +40% Attack Speed from movement
Unstable Transfusion
Unstable Transfusion
Rare - 27% chance to apply Bloodmark on hit
Za Warudo
Za Warudo
Legendary - freeze time on fatal damage