Ogre Build Megabonk

Ogre Build GuideUpdated March 2026  ·  v1.0.64
BruiserDamage Scaling
The best Ogre build in Megabonk stacks Damage Tome on top of the Warrior passive, pairing the Axe with Tornado for continuous spinning AoE coverage and Demonic Soul for kill-based damage accumulation.

Ogre starts with the Axe and the Warrior passive: +1.5% Damage per level. He starts with Max HP 140 (+40) and Armor 6% (+6%) above baseline. The tradeoffs are Move Speed 0.9x (-0.1x) and Luck -1%, confirmed on his wiki stat table.

The Axe wiki confirms Duration and Size are the two key synergies, keeping the spinning axes on the field longer and wider. The only Ogre wiki build uses Axe, Tornado, Aura, and Bananarang with Damage Tome, Size Tome, and Anvil.

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Ogre Megabonk character
Ogre
Passive, Warrior: +1.5% Damage per level. Stats: Max HP 140 (+40), Armor 6% (+6%), Move Speed 0.9x (-0.1x), Luck -1%.
Starter weapon: Axe Axe
MediumBruiserWarrior passive

How to Build Ogre in Megabonk

Axe is the primary weapon. Damage Tome compounds with Warrior's per-level bonus. Duration Tome keeps axes on the field longer per the wiki. Size Tome widens coverage per the wiki and the Spinning Ogre wiki build. Demonic Soul adds kill-based damage stacks. Anvil raises max weapon levels from the wiki build. Brass Knuckles multiplies damage for enemies close to the Axe's AoE zone.

Weapons
Tomes
Key Items
Axe
Tornado
Aura
Chunkers
Damage Tome
Size Tome
Duration Tome
Demonic Soul
Anvil
Brass Knuckles
Weapons
Axe AxeTornado TornadoAura AuraCh Chunkers
Tomes
Damage Tome Damage TomeSize Tome Size TomeDuration Tome Duration Tome
Upgrade Priority
PhasePickupWhy
0-4 minAxe Axe + Damage Tome Damage TomeDamage Tome compounds with Ogre's Warrior passive which already gives +1.5% Damage per level. The Ogre wiki confirms maximising damage output is the goal. Damage Tome applies to all weapons.
4-8 minSize Tome Size Tome + Duration Tome Duration TomeThe Axe wiki confirms Duration and Size are the two key synergies. Duration keeps axes on the field longer for more damage. Size widens the coverage area. The wiki Spinning Ogre build also takes Size Tome.
8-12 minDemonic Soul Demonic Soul + second weaponDemonic Soul gives stacking damage per kill and is wiki-confirmed for long high-kill runs. Ogre's Warrior passive builds damage every level; Demonic Soul adds kill-based damage on top. Add Tornado as a second weapon (used in the Spinning Ogre wiki build) for continuous AoE.
12+ minAnvil Anvil + legendary itemsAnvil increases weapon max level caps. Named in the only Ogre wiki build. With Axe being Ogre's starter and the wiki recommending AoE upgrades, more Axe levels means more Damage, Size, and Duration upgrades.

The Spinning Ogre wiki build uses Axe, Tornado, Aura, and Bananarang with Damage Tome, Luck Tome, XP Tome, and Size Tome. Tornado is specifically named as a second weapon. Both Axe and Tornado scale with Duration and Size, creating overlapping persistent AoE coverage. Luck Tome helps hit higher rarity upgrades for both weapons.

Weapons
Tomes
Key Items
Axe
Tornado
Aura
Bananarang
Damage Tome
Size Tome
Luck Tome
Demonic Soul
Anvil
Brass Knuckles
Weapons
Axe AxeTornado TornadoAura AuraBananarang Bananarang
Tomes
Damage Tome Damage TomeSize Tome Size TomeLuck Tome Luck Tome

Three weapons, three tomes. Axe for main AoE, Aura for passive close-range cover, Chunkers for orbital mid-range control. Damage Tome first to compound with the Warrior passive. Size Tome second to widen Axe coverage. Forgiving because Ogre's +40 Max HP and 6% starting Armor absorb damage while the Axe kills enemies in a zone around him.

Weapons
Tomes
Key Items
Axe
Aura
Chunkers
Damage Tome
Size Tome
Duration Tome
Demonic Soul
Anvil
Brass Knuckles
Weapons
Axe AxeAura AuraCh Chunkers
Tomes
Damage Tome Damage TomeSize Tome Size TomeDuration Tome Duration Tome

How to Play Ogre in Megabonk

Damage Tome compounds with Warrior every level

Ogre's Warrior passive gives +1.5% Damage per level. The Ogre wiki confirms maximising damage output is his entire purpose. Damage Tome applies to all weapons and stacks additively with the passive's level-by-level gains. In a long run Ogre's raw Damage multiplier becomes one of the highest in the game.

Duration and Size are the Axe wiki's confirmed synergies

The Axe wiki explicitly names Duration upgrades and Size upgrades as the two key synergies. Duration keeps axes on the field longer, dealing more total hits. Size widens the coverage area, making it harder for enemies to avoid the zone. Both compound directly with Ogre's high Damage multiplier.

Demonic Soul stacks damage with every kill

Demonic Soul grants stacking damage per kill and is wiki-confirmed for long, high-kill runs. Ogre's Axe generates continuous AoE kills in sustained waves. Each kill adds to the Demonic Soul stack, on top of the Warrior passive's per-level damage growth.

Ogre is slower and has reduced Luck

The Ogre stat table confirms Move Speed 0.9x (-0.1x) and Luck -1% below baseline. The wiki recommends defensive boosts to compensate for the close-range playstyle. Armor Tome or HP Tome can offset damage taken while standing in the Axe zone. The Luck penalty means fewer high-rarity level-up options on average.

Best Items for Ogre

All three items are sourced from the wiki. Demonic Soul is wiki-confirmed for high-kill runs. Anvil is named in the only Ogre wiki build. Brass Knuckles is wiki-confirmed for melee and close-range builds.

Demonic Soul
Demonic Soul
Wiki-confirmed for long, high-kill runs. Grants stacking damage per kill. Ogre's Axe generates continuous AoE kills in dense waves, rapidly building Demonic Soul stacks. Each stack compounds with the Warrior passive's per-level damage bonus.
Anvil
Anvil
Named in the only Ogre wiki build (Spinning Ogre build). Raises the maximum level cap for weapons. With Axe as Ogre's starter and Duration, Size, and Damage all being key upgrades, more Axe levels translates directly to larger, longer-lasting, harder-hitting AoE.
Brass Knuckles
Brass Knuckles
Wiki-confirmed for melee and close-range builds. Increases damage against nearby enemies. Ogre's Axe creates a persistent zone close to him. After the v1.0.17 buff to Flat scaling, Brass Knuckles scales multiplicatively rather than additively, compounding with Ogre's already high Damage multiplier.

How to Unlock Ogre in Megabonk

Ogre requires killing 15,000 Goblins across any runs and having the Axe weapon unlocked.

1
Axe Unlock Axe
Kill 2,000 enemies using the Sword across any runs. Sir Oofie starts with the Sword, making this straightforward. Purchase Axe from the Unlocks tab for 1 Silver once done.
2
Silver Kill 15,000 Goblins
Goblins are common enemies that appear across all stages. Progress is cumulative across all runs with any character. The Forest stage has a high density of Goblins.
3
Silver Buy Ogre from the Unlocks tab
Return to the Main Menu, open the Unlocks tab, and purchase Ogre with Silver once both conditions are met.

How Good is Ogre in Megabonk?

Ogre is the purest damage character in the game. His Warrior passive gives +1.5% Damage per level with no conditions or restrictions, making him the highest raw Damage multiplier character in extended runs. Axe is an AoE weapon that creates persistent zones, pairing naturally with his high damage output. His weaknesses are Move Speed 0.9x, Luck -1%, and the need for defensive investment to survive at close range.

For a full character ranking see the Megabonk tier list.

For broader help with the game, our Megabonk tips guide covers mechanics, survival strategy, and beginner advice.

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