The best Ogre build in Megabonk stacks Damage Tome on top of the Warrior passive, pairing the Axe with Tornado for continuous spinning AoE coverage and Demonic Soul for kill-based damage accumulation.
Ogre starts with the Axe and the Warrior passive: +1.5% Damage per level. He starts with Max HP 140 (+40) and Armor 6% (+6%) above baseline. The tradeoffs are Move Speed 0.9x (-0.1x) and Luck -1%, confirmed on his wiki stat table.
The Axe wiki confirms Duration and Size are the two key synergies, keeping the spinning axes on the field longer and wider. The only Ogre wiki build uses Axe, Tornado, Aura, and Bananarang with Damage Tome, Size Tome, and Anvil.
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Ogre
Passive, Warrior: +1.5% Damage per level. Stats: Max HP 140 (+40), Armor 6% (+6%), Move Speed 0.9x (-0.1x), Luck -1%.
Starter weapon: Axe
MediumBruiserWarrior passive
How to Build Ogre in Megabonk
Axe is the primary weapon. Damage Tome compounds with Warrior's per-level bonus. Duration Tome keeps axes on the field longer per the wiki. Size Tome widens coverage per the wiki and the Spinning Ogre wiki build. Demonic Soul adds kill-based damage stacks. Anvil raises max weapon levels from the wiki build. Brass Knuckles multiplies damage for enemies close to the Axe's AoE zone.
Weapons
Tomes
Key Items
Axe
Tornado
Aura
Chunkers
Damage Tome
Size Tome
Duration Tome
Demonic Soul
Anvil
Brass Knuckles
Weapons
AxeTornadoAuraChChunkers
Tomes
Damage TomeSize TomeDuration Tome
Upgrade Priority
Phase
Pickup
Why
0-4 min
Axe + Damage Tome
Damage Tome compounds with Ogre's Warrior passive which already gives +1.5% Damage per level. The Ogre wiki confirms maximising damage output is the goal. Damage Tome applies to all weapons.
4-8 min
Size Tome + Duration Tome
The Axe wiki confirms Duration and Size are the two key synergies. Duration keeps axes on the field longer for more damage. Size widens the coverage area. The wiki Spinning Ogre build also takes Size Tome.
8-12 min
Demonic Soul + second weapon
Demonic Soul gives stacking damage per kill and is wiki-confirmed for long high-kill runs. Ogre's Warrior passive builds damage every level; Demonic Soul adds kill-based damage on top. Add Tornado as a second weapon (used in the Spinning Ogre wiki build) for continuous AoE.
12+ min
Anvil + legendary items
Anvil increases weapon max level caps. Named in the only Ogre wiki build. With Axe being Ogre's starter and the wiki recommending AoE upgrades, more Axe levels means more Damage, Size, and Duration upgrades.
The Spinning Ogre wiki build uses Axe, Tornado, Aura, and Bananarang with Damage Tome, Luck Tome, XP Tome, and Size Tome. Tornado is specifically named as a second weapon. Both Axe and Tornado scale with Duration and Size, creating overlapping persistent AoE coverage. Luck Tome helps hit higher rarity upgrades for both weapons.
Weapons
Tomes
Key Items
Axe
Tornado
Aura
Bananarang
Damage Tome
Size Tome
Luck Tome
Demonic Soul
Anvil
Brass Knuckles
Weapons
AxeTornadoAuraBananarang
Tomes
Damage TomeSize TomeLuck Tome
Three weapons, three tomes. Axe for main AoE, Aura for passive close-range cover, Chunkers for orbital mid-range control. Damage Tome first to compound with the Warrior passive. Size Tome second to widen Axe coverage. Forgiving because Ogre's +40 Max HP and 6% starting Armor absorb damage while the Axe kills enemies in a zone around him.
Weapons
Tomes
Key Items
Axe
Aura
Chunkers
Damage Tome
Size Tome
Duration Tome
Demonic Soul
Anvil
Brass Knuckles
Weapons
AxeAuraChChunkers
Tomes
Damage TomeSize TomeDuration Tome
How to Play Ogre in Megabonk
Damage Tome compounds with Warrior every level
Ogre's Warrior passive gives +1.5% Damage per level. The Ogre wiki confirms maximising damage output is his entire purpose. Damage Tome applies to all weapons and stacks additively with the passive's level-by-level gains. In a long run Ogre's raw Damage multiplier becomes one of the highest in the game.
Duration and Size are the Axe wiki's confirmed synergies
The Axe wiki explicitly names Duration upgrades and Size upgrades as the two key synergies. Duration keeps axes on the field longer, dealing more total hits. Size widens the coverage area, making it harder for enemies to avoid the zone. Both compound directly with Ogre's high Damage multiplier.
Demonic Soul stacks damage with every kill
Demonic Soul grants stacking damage per kill and is wiki-confirmed for long, high-kill runs. Ogre's Axe generates continuous AoE kills in sustained waves. Each kill adds to the Demonic Soul stack, on top of the Warrior passive's per-level damage growth.
Ogre is slower and has reduced Luck
The Ogre stat table confirms Move Speed 0.9x (-0.1x) and Luck -1% below baseline. The wiki recommends defensive boosts to compensate for the close-range playstyle. Armor Tome or HP Tome can offset damage taken while standing in the Axe zone. The Luck penalty means fewer high-rarity level-up options on average.
Best Items for Ogre
All three items are sourced from the wiki. Demonic Soul is wiki-confirmed for high-kill runs. Anvil is named in the only Ogre wiki build. Brass Knuckles is wiki-confirmed for melee and close-range builds.
Demonic Soul
Wiki-confirmed for long, high-kill runs. Grants stacking damage per kill. Ogre's Axe generates continuous AoE kills in dense waves, rapidly building Demonic Soul stacks. Each stack compounds with the Warrior passive's per-level damage bonus.
Anvil
Named in the only Ogre wiki build (Spinning Ogre build). Raises the maximum level cap for weapons. With Axe as Ogre's starter and Duration, Size, and Damage all being key upgrades, more Axe levels translates directly to larger, longer-lasting, harder-hitting AoE.
Brass Knuckles
Wiki-confirmed for melee and close-range builds. Increases damage against nearby enemies. Ogre's Axe creates a persistent zone close to him. After the v1.0.17 buff to Flat scaling, Brass Knuckles scales multiplicatively rather than additively, compounding with Ogre's already high Damage multiplier.
How to Unlock Ogre in Megabonk
Ogre requires killing 15,000 Goblins across any runs and having the Axe weapon unlocked.
1
Unlock Axe
Kill 2,000 enemies using the Sword across any runs. Sir Oofie starts with the Sword, making this straightforward. Purchase Axe from the Unlocks tab for 1 Silver once done.
2
Kill 15,000 Goblins
Goblins are common enemies that appear across all stages. Progress is cumulative across all runs with any character. The Forest stage has a high density of Goblins.
3
Buy Ogre from the Unlocks tab
Return to the Main Menu, open the Unlocks tab, and purchase Ogre with Silver once both conditions are met.
How Good is Ogre in Megabonk?
Ogre is the purest damage character in the game. His Warrior passive gives +1.5% Damage per level with no conditions or restrictions, making him the highest raw Damage multiplier character in extended runs. Axe is an AoE weapon that creates persistent zones, pairing naturally with his high damage output. His weaknesses are Move Speed 0.9x, Luck -1%, and the need for defensive investment to survive at close range.
For broader help with the game, our Megabonk tips guide covers mechanics, survival strategy, and beginner advice.
Frequently Asked Questions
Axe. It throws spinning axes that persist on the field, dealing area damage to any enemy that touches them. Axe upgrades with Damage, Projectile Count, Duration, and Size.
Ogre's passive is Warrior. It grants +1.5% Damage per level. This was buffed from 1% per level in v1.0.17. Ogre also starts with Max HP 140 (+40) and Armor 6% (+6%) above baseline, with Move Speed 0.9x (-0.1x) and Luck -1%.
The Axe wiki confirms Duration keeps axes on the field longer for more total damage, and Size widens the coverage area. Both directly increase how much AoE damage the Axe deals per throw.
Kill 2,000 enemies with the Sword to unlock Axe first. Then kill 15,000 Goblins across any runs. Purchase Ogre from the Unlocks tab with Silver once both conditions are met.
Kill 2,000 enemies with the Sword across any runs with any character. Sir Oofie starts with the Sword making this most efficient. Purchase Axe from the Unlocks tab for 1 Silver once done.
Demonic Soul gives stacking damage per kill and is wiki-confirmed for long, high-kill runs. Ogre's Axe generates continuous AoE kills in dense waves, building Demonic Soul stacks quickly on top of the Warrior passive's per-level damage growth.
Anvil increases the max level cap for weapons. It is named in the only Ogre wiki build. More Axe levels means more Damage, Size, and Duration upgrades, which directly increases Ogre's AoE damage zone size, duration, and output.
Move Speed 0.9x and Luck -1% below baseline. The slower speed means Ogre gets into trouble with dense enemy groups approaching faster than he can reposition. The Luck penalty means fewer high-rarity level-up options. The wiki recommends defensive boosts to compensate.
Brass Knuckles increases damage against close-range enemies and is wiki-confirmed for melee and mid-range builds. After the v1.0.17 buff changing it to Flat scaling, it multiplies damage rather than adding to it. Ogre's Axe keeps him in close range, making the proximity bonus consistent.
The Spinning Ogre wiki build uses Axe and Tornado together. Both scale with Duration and Size, creating overlapping persistent AoE coverage. Tornado also scales with those same stats per the Stats wiki, making the two weapons compound through the same Tome investments.
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