Effect: +2% chance to spawn a healing Borgar on kill. Heals max(8% Max HP, 8 + 2 x copies) HP per burger. Burgers spawn within 30 units and despawn after 30 seconds.
Unlock: Available from the start - no unlock required
Borgar is a Default item that gives a chance to spawn a small healing burger each time you kill an enemy. When it procs, a burger appears near the killed enemy and waits to be picked up. Walking over it heals you for a amount based on your Max HP. Burgers have a small hitbox - you need to walk close to them to collect them - and they despawn after 30 seconds if not picked up.
The burger only spawns if the enemy you killed was within 30 units of you. Kills from long range, homing effects that kill distant enemies, or soul harvester kills far from your position will not trigger the spawn. Close-range builds and AoE weapons that kill enemies in your immediate vicinity generate burger drops most reliably.
Borgar is best understood as early-game chip sustain. It is not a primary healing source in late-game or high-difficulty runs where enemy damage massively outpaces the burger heal rate, but it provides meaningful sustain during the early stages of a run when other healing sources have not yet been found.
The heal per burger is calculated as: max(0.08 x Max HP, 8 + 2 x copies). The game takes whichever is higher - 8% of your Max HP, or a flat 8 HP plus 2 HP per copy held. With 100 Max HP and 1 copy, both formulas give 8 HP, so you heal exactly 8 HP per burger. With 500 Max HP and 1 copy, 8% = 40 HP, so you heal 40 HP per burger. With low Max HP, the flat value may be higher.
The proc chance does not scale linearly. The first copy gives +2%, but each additional copy only adds +1%. Per community testing at megabonkinfo.org, the formula is: chance(n) = 0.01n + 0.01. This means stacking Borgar gives diminishing returns on proc rate.
| Copies | Proc Chance per Kill | Heal per Burger |
|---|---|---|
| 1 | 2% | max(8% Max HP, 10 HP) |
| 2 | 3% | max(8% Max HP, 12 HP) |
| 3 | 4% | max(8% Max HP, 14 HP) |
| 5 | 6% | max(8% Max HP, 18 HP) |
| 10 | 11% | max(8% Max HP, 28 HP) |
Borgar is a Default item, meaning it appears in the pool from the very first run without needing to be unlocked. In early runs with few healing alternatives, it provides useful sustain. In high-difficulty Tier 3 runs or leaderboard builds with strong Lifesteal, Chonkplate, Holy Book, or Campfire already covering healing, Borgar's 2% proc rate contributes very little. Community consensus is to banish it once you have the Toggler and are running builds with dedicated healing items.
Megachad - Megachad's AFK Aura playstyle kills enemies at close range continuously, which means every kill has a chance to spawn a burger within pickup distance. Since he stands still, burgers that spawn near him are easy to collect by simply maintaining position. Multiple Megachad build guides list Borgar alongside Campfire and Medkit as part of his early sustain toolkit. His high Max HP also means each burger heals a meaningful 8% of a larger total.
Amog - Amog's Plague passive causes chain explosions that kill many nearby enemies simultaneously. More kills per second within the 30-unit spawn range means more burger opportunities per wave. Amog typically lacks dedicated healing sources, and Borgar provides consistent passive sustain that complements his close-range poison chain playstyle without requiring any build investment.
Sir Oofie - The amiibodoctor.com early-game Megabonk guide specifically calls out Borgar as invaluable for new players learning to stand their ground. Sir Oofie's armor-based stationary playstyle means he takes repeated hits while kills pile up around him, generating burger drops in his immediate vicinity. In early runs before Idle Juice or Chonkplate are available, Borgar provides reliable chip healing that keeps Sir Oofie alive through learning the game.
On each kill, there is a 2% chance (with 1 copy) to spawn a healing burger near the killed enemy. The burger heals max(8% Max HP, 8 + 2 x copies) HP when picked up. Burgers only spawn if the kill happened within 30 units of you, have a small hitbox, and despawn after 30 seconds. Additional copies add +1% proc chance each (not +2%) and slightly increase the flat heal component.
Keep it in early runs when you have few other healing options - it provides reliable chip sustain at no cost. In high-difficulty or late-game builds with Lifesteal, Chonkplate, Holy Book, or Campfire already running, Borgar's 2% proc rate adds very little and it is worth banishing to reduce pool dilution. It is a Default item so it always appears until you toggle it off using the Toggler.
Yes, but the first copy adds +2% proc chance and each additional copy only adds +1%. The heal per burger also increases slightly with copies (8 + 2 x copies HP flat). Stacking Borgar is rarely worth prioritizing over other healing items - each additional copy provides a small incremental improvement rather than a meaningful power spike.