Megabonk Borgar

Borgar
Borgar Default Item

Effect: +2% chance to spawn a healing Borgar on kill. Heals max(8% Max HP, 8 + 2 x copies) HP per burger. Burgers spawn within 30 units and despawn after 30 seconds.

Unlock: Available from the start - no unlock required

What Does Borgar Do in Megabonk?

Borgar is a Default item that gives a chance to spawn a small healing burger each time you kill an enemy. When it procs, a burger appears near the killed enemy and waits to be picked up. Walking over it heals you for a amount based on your Max HP. Burgers have a small hitbox - you need to walk close to them to collect them - and they despawn after 30 seconds if not picked up.

The burger only spawns if the enemy you killed was within 30 units of you. Kills from long range, homing effects that kill distant enemies, or soul harvester kills far from your position will not trigger the spawn. Close-range builds and AoE weapons that kill enemies in your immediate vicinity generate burger drops most reliably.

Borgar is best understood as early-game chip sustain. It is not a primary healing source in late-game or high-difficulty runs where enemy damage massively outpaces the burger heal rate, but it provides meaningful sustain during the early stages of a run when other healing sources have not yet been found.

How Much Does Borgar Heal in Megabonk?

The heal per burger is calculated as: max(0.08 x Max HP, 8 + 2 x copies). The game takes whichever is higher - 8% of your Max HP, or a flat 8 HP plus 2 HP per copy held. With 100 Max HP and 1 copy, both formulas give 8 HP, so you heal exactly 8 HP per burger. With 500 Max HP and 1 copy, 8% = 40 HP, so you heal 40 HP per burger. With low Max HP, the flat value may be higher.

Borgar Stacking - The Important Detail

The proc chance does not scale linearly. The first copy gives +2%, but each additional copy only adds +1%. Per community testing at megabonkinfo.org, the formula is: chance(n) = 0.01n + 0.01. This means stacking Borgar gives diminishing returns on proc rate.

CopiesProc Chance per KillHeal per Burger
12%max(8% Max HP, 10 HP)
23%max(8% Max HP, 12 HP)
34%max(8% Max HP, 14 HP)
56%max(8% Max HP, 18 HP)
1011%max(8% Max HP, 28 HP)
Consider Banishing in Late-Game or High-Difficulty Runs

Borgar is a Default item, meaning it appears in the pool from the very first run without needing to be unlocked. In early runs with few healing alternatives, it provides useful sustain. In high-difficulty Tier 3 runs or leaderboard builds with strong Lifesteal, Chonkplate, Holy Book, or Campfire already covering healing, Borgar's 2% proc rate contributes very little. Community consensus is to banish it once you have the Toggler and are running builds with dedicated healing items.

Best Characters to Use Borgar With

Megachad - Megachad's AFK Aura playstyle kills enemies at close range continuously, which means every kill has a chance to spawn a burger within pickup distance. Since he stands still, burgers that spawn near him are easy to collect by simply maintaining position. Multiple Megachad build guides list Borgar alongside Campfire and Medkit as part of his early sustain toolkit. His high Max HP also means each burger heals a meaningful 8% of a larger total.

Amog - Amog's Plague passive causes chain explosions that kill many nearby enemies simultaneously. More kills per second within the 30-unit spawn range means more burger opportunities per wave. Amog typically lacks dedicated healing sources, and Borgar provides consistent passive sustain that complements his close-range poison chain playstyle without requiring any build investment.

Sir Oofie - The amiibodoctor.com early-game Megabonk guide specifically calls out Borgar as invaluable for new players learning to stand their ground. Sir Oofie's armor-based stationary playstyle means he takes repeated hits while kills pile up around him, generating burger drops in his immediate vicinity. In early runs before Idle Juice or Chonkplate are available, Borgar provides reliable chip healing that keeps Sir Oofie alive through learning the game.

Best Items to Pair with Borgar

Campfire
Campfire
Both Campfire and Borgar reward the same playstyle - standing in one spot and surviving close-range combat. Campfire provides continuous regeneration while stationary, and Borgar provides on-kill burst healing from nearby enemies. Together they cover two healing modes simultaneously: Campfire for baseline sustain between kills, Borgar for burst healing during heavy kill waves.
Aura
Aura (Weapon)
The wiki directly names high clear speed and area weapons as the best pairing for Borgar. Aura deals constant 360-degree damage to all nearby enemies simultaneously, generating the highest kill rate of any weapon within the 30-unit spawn range. More kills per second in close range means more burger proc attempts per second. Megachad starts with Aura by default, naturally combining both.
Holy Book
Holy Book
Holy Book converts all healing effects into a radial damage aura. When you pick up a Borgar burger while Holy Book is active, the heal triggers the damage aura in addition to restoring HP. This turns each burger pickup into both a heal and a burst of area damage around you. The combination makes Borgar pickups offensively relevant in a way the item normally is not on its own.

Frequently Asked Questions

What does Borgar do in Megabonk?

On each kill, there is a 2% chance (with 1 copy) to spawn a healing burger near the killed enemy. The burger heals max(8% Max HP, 8 + 2 x copies) HP when picked up. Burgers only spawn if the kill happened within 30 units of you, have a small hitbox, and despawn after 30 seconds. Additional copies add +1% proc chance each (not +2%) and slightly increase the flat heal component.

Should I keep or banish Borgar in Megabonk?

Keep it in early runs when you have few other healing options - it provides reliable chip sustain at no cost. In high-difficulty or late-game builds with Lifesteal, Chonkplate, Holy Book, or Campfire already running, Borgar's 2% proc rate adds very little and it is worth banishing to reduce pool dilution. It is a Default item so it always appears until you toggle it off using the Toggler.

Does Borgar stack in Megabonk?

Yes, but the first copy adds +2% proc chance and each additional copy only adds +1%. The heal per burger also increases slightly with copies (8 + 2 x copies HP flat). Stacking Borgar is rarely worth prioritizing over other healing items - each additional copy provides a small incremental improvement rather than a meaningful power spike.

More Rogue Ranker Guides

All Item Guides

Anvil
Anvil
Legendary - +1 stat per weapon upgrade
Bloody Cleaver
Bloody Cleaver
Legendary - Lifesteal activates Bloodmark
Bob (Dead)
Bob (Dead)
Epic - every 14 units moved, summon Bob
Bob's Light
Epic - sphere explodes every 45s
Cursed Doll
Cursed Doll
Common - 30% Max HP/sec curse, bypasses armor
Cursed Grabbies
Cursed Grabbies
Epic - +10% Difficulty, 5% on-hit curse
Demonic Blood
Demonic Blood
Rare - +0.5 Max HP per kill, up to +100
Demonic Soul
Demonic Soul
Epic - +0.1% Damage per kill, up to +100%
Eagle Claw
Eagle Claw
Epic - +66% Damage vs airborne enemies
Echo Shard
Echo Shard
Rare - +12% bonus XP Shard on kill
Energy Core
Energy Core
Legendary - shoots energy orbs at enemies
Gamer Goggles
Gamer Goggles
Epic - more damage the lower your HP
Gas Mask
Gas Mask
Epic - Armor and Overheal per poisoned enemy
Giant Fork
Giant Fork
Legendary - 14% Megacrit chance, +15% Crit Chance
Golden Ring
Golden Ring
Legendary - secret item, does nothing
Grandma's Secret Tonic
Grandma's Secret Tonic
Epic - Crits have 50% chance to explode
Gym Sauce
Gym Sauce
Common - +10% Damage
Holy Book
Holy Book
Legendary - +100 Max HP, +50 HP Regen, healing aura
Ice Crystal
Ice Crystal
Common - 7.5% freeze chance, executes low-HP
Ice Cube
Ice Cube
Legendary - 20% freeze chance on hit
Idle Juice
Idle Juice
Rare - up to +100% Damage while stationary
Joe's Dagger
Joe's Dagger
Legendary - 1% Execute, each adds +1% Damage
Kevin
Kevin
Epic - 25% self-punch, triggers on-hit effects
Key
Key
Common - +10% chance to open chests free
Leeching Crystal
Leeching Crystal
Rare - +50% Max HP, -50% HP Regen
Mirror
Mirror
Epic - reflects contact damage, grants invulnerability
Moldy Cheese
Moldy Cheese
Default - +40% chance to poison on hit
Moldy Gloves
Moldy Gloves
Rare - creates poison cloud on hit
Overpowered Lamp
Overpowered Lamp
Legendary - on-hit items roll 1 extra time
Power Gloves
Power Gloves
Common - 8% chance giant blast on hit
Quin's Mask
Quin's Mask
Epic - Thorns damage has 50% chance to explode
Shattered Knowledge
Shattered Knowledge
Epic - XP Shards slice through enemies
Snek
Snek
Legendary - +4 poison stacks on hit, 5% burst
Soul Harvester
Soul Harvester
Legendary - each kill spawns two homing souls
Sucky Magnet
Sucky Magnet
Legendary - pulls all XP Shards periodically
Turbo Skates
Turbo Skates
Epic - up to +40% Attack Speed from movement
Unstable Transfusion
Unstable Transfusion
Rare - 27% Bloodmark on hit
Za Warudo
Za Warudo
Legendary - freeze time on fatal damage