Effect: For every 14 units moved, summon Bob (dead) - a homing ghost that seeks out and attacks nearby enemies.
Unlock: Survive the Final Swarm for 2 minutes
Bob (Dead) is an Epic item that summons a ghostly companion every time you travel 14 units of distance. The summon is purely movement-gated - Bob spawns when you reach the distance threshold, regardless of your attack speed or how fast you are hitting. The more ground you cover, the more Bobs you generate.
Each Bob is a homing ghost that automatically seeks out the nearest enemy and attacks it. Bob has a 10-second lifetime before disappearing, though in most situations it will find and hit an enemy well before that. Bob's damage scales with your player level and your Damage stat, making it stronger as runs progress.
Stacking multiple copies of Bob (Dead) does not increase how much damage each Bob deals - Bob's damage formula is fixed per copy. What stacking does is reduce the distance threshold, so you generate Bobs more frequently per unit of movement.
Bob's damage is not tied to your weapons. Community testing at megabonkinfo.org documents the formula as:
At level 1 Bob deals 13.5 damage (before Damage multiplier). At level 20 he deals 42 damage. At level 40 he deals 72 damage. All of these are further multiplied by your Damage stat, meaning Damage Tome investment directly boosts Bob's output throughout the run.
The wiki states Bob scales with your weapon upgrades, but the formula from community testing ties Bob specifically to player level and the Damage stat (which Damage Tome upgrades). Bob does not inherit individual weapon damage values - it benefits from your overall Damage multiplier. Invest in Damage Tome to boost Bob alongside your weapons.
| Property | Details |
|---|---|
| Unlock condition | Survive the Final Swarm for 2 minutes |
| Purchase | After unlocking, buy with Silver from Main Menu - Unlocks - Items |
| Rarity | Epic |
| Stacking | Each additional copy reduces the distance needed to spawn a Bob (more frequent spawns) |
The Final Swarm begins after the run timer expires. Surviving 2 minutes requires a build with sustained survivability rather than burst damage - the swarm enemies deal contact damage and increase in density over time. A straightforward approach is Megachad with Aura, Shield Tome, and Lifesteal Tome, which handles the 2-minute threshold reliably without a specialized build. See our AFK Challenge guide for Final Swarm survival builds.
Calcium - Calcium's Speed Demon passive continuously builds movement speed over time, converting it directly into damage. His entire playstyle involves constant repositioning at high speed. Since Bob spawns are triggered purely by distance covered, Calcium generates more Bobs per second than any other character - his speed means he crosses the 14-unit threshold far more frequently. Bob also provides passive damage output that doesn't require stopping, supporting Calcium's need to stay in motion at all times.
Monke - Monke's wall-climbing passive lets him traverse the map in ways other characters cannot, often covering large vertical distances quickly. His natural playstyle involves rapid movement across the full map area. Multiple community sources specifically cite Bob (Dead) as a recommended pick for the Pacifist Challenge, and Monke's mobility makes him one of the stronger Pacifist Challenge characters. The constant movement required for that challenge also means constant Bob generation.
Roberto - Roberto's float ability keeps him airborne and in constant motion. His Scythe weapon requires close-range positioning, which means Roberto is always moving toward enemy groups. The wiki describes Bob as ideal for "mobile summoner" gameplay, and Roberto's low-to-ground movement style means he covers distance efficiently while the Scythe handles close-range clearing and Bobs handle flanking targets.
For every 14 units of distance you move, Bob (Dead) summons a homing ghost that seeks out and attacks nearby enemies. Bob's damage scales with your player level and Damage stat using the formula: 1.5 × (8 + player level) × Damage Multiplier. Bob has a 10-second lifetime. Stacking multiple copies reduces the distance threshold so Bobs spawn more frequently.
Survive the Final Swarm for 2 minutes. The Final Swarm begins after the run timer reaches zero. After meeting the condition, purchase Bob (Dead) from Main Menu - Unlocks - Items with Silver.
Yes, but not by increasing damage. Each additional copy of Bob (Dead) reduces the movement distance required to spawn a new Bob, meaning you generate Bobs more frequently the more copies you hold. Bob's damage per ghost does not increase with more copies - it is fixed by your level and Damage stat.
Bob (Dead) is an Epic item that summons homing ghost companions every 14 units moved. Bob's Light is a separate Epic item that creates a sphere that periodically explodes, dealing AoE damage every 45 seconds to nearby enemies. Despite sharing the Bob name, they are completely separate items with different effects and unlock conditions.