Effect: +66% Damage vs airborne enemies. 8% chance to launch enemies into the air on hit.
Unlock: Kill 10,000 enemies as Birdo
Eagle Claw is an Epic item with two effects. It increases your damage against enemies that are airborne by +66%, and each hit has an 8% chance to launch the target into the air. The launch and the damage bonus create a self-reinforcing loop: your hits launch enemies, and then subsequent hits against those same airborne enemies deal +66% more damage.
Eagle Claw sits in the same damage bracket as Beefy Ring, Scarf, Gamer Goggles, Demonic Soul, and Athena's passive - confirmed in the megabonkinfo.org damage brackets breakdown. This means these items are additive with each other within that bracket, but the entire bracket multiplies against Damage Tome and Gym Sauce investments. Running Eagle Claw alongside heavy Damage Tome investment produces more total output than stacking multiple items in the same bracket.
Community testing with video proof (confirmed in Steam discussions by user "Bigjon") shows that the Final Swarm ghosts are treated as airborne enemies at all times. They float visually and their hitbox is off the ground, so Eagle Claw's +66% bonus applies to every hit against them regardless of launch chance. In long runs where Final Swarm overtime is the main challenge, Eagle Claw provides a permanent +66% damage bonus against all enemies on screen.
Kill 10,000 enemies as Birdo across any number of runs. Progress accumulates over time - it does not need to happen in a single run. Birdo is a challenging character with low base HP and the weak Tornado starting weapon. The fastest approach is using AoE weapons like Aura alongside Tornado to maximize kill rate. Desert maps spawn higher enemy density which accelerates the counter. After reaching 10,000 kills, purchase Eagle Claw from the Unlocks shop with Silver.
Focus on survival over kill speed - a longer run generates more kills than dying early. Aura is a reliable supplement to Tornado since it deals continuous 360-degree damage. Cursed Tome increases enemy density which multiplies kills per minute. The grind is cumulative so repeated Birdo runs with consistent wave survival add up faster than single long runs where Birdo is struggling to stay alive.
Birdo - Birdo's Float passive lets her stay airborne by holding the jump button - meaning she is above the ground and angled above enemy reach for much of the run. Multiple Birdo build guides note that Scarf (which gives +33% damage while Birdo herself is airborne) is the top item for Birdo. Eagle Claw complements the same aerial identity from the opposite direction: Scarf boosts Birdo's own damage while airborne, Eagle Claw boosts her damage against airborne enemies. She also unlocks Eagle Claw through her kill grind, so the item is naturally tied to her progression.
Robinette - Robinette is the premier leaderboard character for long runs. Long runs mean extended Final Swarm phases, which means extended periods fighting ghosts - and ghosts are always airborne. Eagle Claw's +66% damage applies to every ghost hit throughout the entire Final Swarm overtime phase. Robinette's Stonks passive also scales damage from gold, and Eagle Claw's bonus multiplies on top of that in a separate bracket, so the combined damage output against ghosts is significant in leaderboard-pushing runs.
CL4NK - CL4NK's Revolver and Bone fire many independent projectiles per second, each of which rolls the 8% launch chance independently. More hits per second means more frequent enemy launches, which means more consistent uptime on the +66% airborne bonus. CL4NK already uses Bananarang as a secondary weapon option - the wiki names Bananarang specifically as the best AoE pairing for Eagle Claw since its arc catches airborne enemies mid-flight. CL4NK's high-projectile output maximizes both the launch rate and the bonus damage windows created by each launch.
+66% Damage against airborne enemies and 8% chance to launch an enemy into the air on each hit. The launch creates the airborne state that the damage bonus then applies to. Eagle Claw sits in the Beefy Ring/Scarf/Gamer Goggles damage bracket - additive with those items but multiplicative with Damage Tome.
Kill 10,000 enemies as Birdo across any number of runs. Progress is cumulative. AoE weapons like Aura alongside Tornado speed up the grind. Desert maps have higher enemy density. After meeting the condition, purchase Eagle Claw from the Unlocks shop with Silver.
Yes - community testing with video proof confirms Final Swarm ghosts are treated as airborne at all times. They float visually and their hitbox is off the ground, so Eagle Claw's +66% bonus applies to every ghost hit throughout the Final Swarm phase. This makes Eagle Claw meaningfully stronger in long runs and overtime phases.
Yes. Each copy adds +66% to the airborne damage bonus and another +8% to the launch chance, within the same additive bracket. Two copies give +132% airborne damage and 16% launch chance. Because it is in the Beefy Ring/Scarf bracket, stacking Eagle Claw provides diminishing returns compared to diversifying into other damage brackets.