Eagle Claw Megabonk

Eagle Claw
Eagle Claw Epic Item

Effect: +66% Damage vs airborne enemies. 8% chance to launch enemies into the air on hit.

Unlock: Kill 10,000 enemies as Birdo

What Does Eagle Claw Do in Megabonk?

Eagle Claw is an Epic item with two effects. It increases your damage against enemies that are airborne by +66%, and each hit has an 8% chance to launch the target into the air. The launch and the damage bonus create a self-reinforcing loop: your hits launch enemies, and then subsequent hits against those same airborne enemies deal +66% more damage.

Eagle Claw sits in the same damage bracket as Beefy Ring, Scarf, Gamer Goggles, Demonic Soul, and Athena's passive - confirmed in the megabonkinfo.org damage brackets breakdown. This means these items are additive with each other within that bracket, but the entire bracket multiplies against Damage Tome and Gym Sauce investments. Running Eagle Claw alongside heavy Damage Tome investment produces more total output than stacking multiple items in the same bracket.

Ghosts Are Always Airborne - Eagle Claw Works Full Time in Final Swarm

Community testing with video proof (confirmed in Steam discussions by user "Bigjon") shows that the Final Swarm ghosts are treated as airborne enemies at all times. They float visually and their hitbox is off the ground, so Eagle Claw's +66% bonus applies to every hit against them regardless of launch chance. In long runs where Final Swarm overtime is the main challenge, Eagle Claw provides a permanent +66% damage bonus against all enemies on screen.

How to Unlock Eagle Claw in Megabonk

Kill 10,000 enemies as Birdo across any number of runs. Progress accumulates over time - it does not need to happen in a single run. Birdo is a challenging character with low base HP and the weak Tornado starting weapon. The fastest approach is using AoE weapons like Aura alongside Tornado to maximize kill rate. Desert maps spawn higher enemy density which accelerates the counter. After reaching 10,000 kills, purchase Eagle Claw from the Unlocks shop with Silver.

Tips for the 10,000 Kill Grind

Focus on survival over kill speed - a longer run generates more kills than dying early. Aura is a reliable supplement to Tornado since it deals continuous 360-degree damage. Cursed Tome increases enemy density which multiplies kills per minute. The grind is cumulative so repeated Birdo runs with consistent wave survival add up faster than single long runs where Birdo is struggling to stay alive.

Best Characters to Use Eagle Claw With

Birdo - Birdo's Float passive lets her stay airborne by holding the jump button - meaning she is above the ground and angled above enemy reach for much of the run. Multiple Birdo build guides note that Scarf (which gives +33% damage while Birdo herself is airborne) is the top item for Birdo. Eagle Claw complements the same aerial identity from the opposite direction: Scarf boosts Birdo's own damage while airborne, Eagle Claw boosts her damage against airborne enemies. She also unlocks Eagle Claw through her kill grind, so the item is naturally tied to her progression.

Robinette - Robinette is the premier leaderboard character for long runs. Long runs mean extended Final Swarm phases, which means extended periods fighting ghosts - and ghosts are always airborne. Eagle Claw's +66% damage applies to every ghost hit throughout the entire Final Swarm overtime phase. Robinette's Stonks passive also scales damage from gold, and Eagle Claw's bonus multiplies on top of that in a separate bracket, so the combined damage output against ghosts is significant in leaderboard-pushing runs.

CL4NK - CL4NK's Revolver and Bone fire many independent projectiles per second, each of which rolls the 8% launch chance independently. More hits per second means more frequent enemy launches, which means more consistent uptime on the +66% airborne bonus. CL4NK already uses Bananarang as a secondary weapon option - the wiki names Bananarang specifically as the best AoE pairing for Eagle Claw since its arc catches airborne enemies mid-flight. CL4NK's high-projectile output maximizes both the launch rate and the bonus damage windows created by each launch.

Best Items to Pair with Eagle Claw

Scarf
Scarf
Scarf gives +33% damage while you are airborne, sitting in the same damage bracket as Eagle Claw. They stack additively within the bracket - Scarf on a Birdo run gives +33% while Birdo herself is in the air, and Eagle Claw gives +66% against enemies in the air. On a Birdo build running both, you are consistently dealing bonus damage both while floating and against launched enemies. The two rewards share the same aerial identity.
Bananarang
Bananarang
The wiki explicitly names Bananarang as the primary weapon pairing for Eagle Claw. Bananarang throws an arc projectile that travels out and returns, hitting enemies on both passes. Its arc trajectory naturally catches airborne enemies that Eagle Claw has launched - an enemy launched upward sits in the path of a returning Bananarang for a hit that deals +66% bonus damage. The wiki calls it out specifically for hitting enemies mid-air.
Spiky Shield
Spiky Shield
The wiki lists Spiky Shield alongside Aegis as Eagle Claw synergies for crowd control and combo potential. Spiky Shield converts Armor into Thorns damage (+2 Thorns per 1% Armor) and gives +10% Armor. When enemies are launched by Eagle Claw and fall back into your area, Thorns damage deals reactive hits that also trigger the +66% airborne bonus while targets are still descending. The launch-to-Thorns-hit sequence creates multiple hits at the elevated damage rate.

Frequently Asked Questions

What does Eagle Claw do in Megabonk?

+66% Damage against airborne enemies and 8% chance to launch an enemy into the air on each hit. The launch creates the airborne state that the damage bonus then applies to. Eagle Claw sits in the Beefy Ring/Scarf/Gamer Goggles damage bracket - additive with those items but multiplicative with Damage Tome.

How do you unlock Eagle Claw in Megabonk?

Kill 10,000 enemies as Birdo across any number of runs. Progress is cumulative. AoE weapons like Aura alongside Tornado speed up the grind. Desert maps have higher enemy density. After meeting the condition, purchase Eagle Claw from the Unlocks shop with Silver.

Do ghosts count as airborne enemies for Eagle Claw in Megabonk?

Yes - community testing with video proof confirms Final Swarm ghosts are treated as airborne at all times. They float visually and their hitbox is off the ground, so Eagle Claw's +66% bonus applies to every ghost hit throughout the Final Swarm phase. This makes Eagle Claw meaningfully stronger in long runs and overtime phases.

Does Eagle Claw stack in Megabonk?

Yes. Each copy adds +66% to the airborne damage bonus and another +8% to the launch chance, within the same additive bracket. Two copies give +132% airborne damage and 16% launch chance. Because it is in the Beefy Ring/Scarf bracket, stacking Eagle Claw provides diminishing returns compared to diversifying into other damage brackets.

More Rogue Ranker Guides

All Item Guides

Anvil
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Legendary - +1 stat per weapon upgrade
Bloody Cleaver
Bloody Cleaver
Legendary - Lifesteal activates Bloodmark
Bob (Dead)
Bob (Dead)
Epic - every 14 units moved, summon Bob
Bob's Light
Epic - sphere explodes every 45s
Borgar
Borgar
Default - 2% chance to spawn healing Borgar on kill
Cactus
Cactus
Common - shoots Thorns spikes when hit
Cursed Doll
Cursed Doll
Common - 30% Max HP/sec curse, bypasses armor
Cursed Grabbies
Cursed Grabbies
Epic - +10% Difficulty, 5% on-hit curse
Demonic Blood
Demonic Blood
Rare - +0.5 Max HP per kill, up to +100
Demonic Soul
Demonic Soul
Epic - +0.1% Damage per kill, up to +100%
Echo Shard
Echo Shard
Rare - +12% bonus XP Shard on kill
Energy Core
Energy Core
Legendary - shoots energy orbs at enemies
Gamer Goggles
Gamer Goggles
Epic - more damage the lower your HP
Gas Mask
Gas Mask
Epic - Armor and Overheal per poisoned enemy
Giant Fork
Giant Fork
Legendary - 14% Megacrit chance, +15% Crit Chance
Golden Ring
Golden Ring
Legendary - secret item, does nothing
Grandma's Secret Tonic
Grandma's Secret Tonic
Epic - Crits have 50% chance to explode
Gym Sauce
Gym Sauce
Common - +10% Damage
Holy Book
Holy Book
Legendary - +100 Max HP, +50 HP Regen, healing aura
Ice Crystal
Ice Crystal
Common - 7.5% freeze chance, executes low-HP
Ice Cube
Ice Cube
Legendary - 20% freeze chance on hit
Idle Juice
Idle Juice
Rare - up to +100% Damage while stationary
Joe's Dagger
Joe's Dagger
Legendary - 1% Execute, each adds +1% Damage
Kevin
Kevin
Epic - 25% self-punch, triggers on-hit effects
Key
Key
Common - +10% chance to open chests free
Leeching Crystal
Leeching Crystal
Rare - +50% Max HP, -50% HP Regen
Mirror
Mirror
Epic - reflects contact damage, grants invulnerability
Moldy Cheese
Moldy Cheese
Default - +40% chance to poison on hit
Moldy Gloves
Moldy Gloves
Rare - creates poison cloud on hit
Overpowered Lamp
Overpowered Lamp
Legendary - on-hit items roll 1 extra time
Power Gloves
Power Gloves
Common - 8% chance giant blast on hit
Quin's Mask
Quin's Mask
Epic - Thorns damage has 50% chance to explode
Shattered Knowledge
Shattered Knowledge
Epic - XP Shards slice through enemies
Snek
Snek
Legendary - +4 poison stacks on hit, 5% burst
Soul Harvester
Soul Harvester
Legendary - each kill spawns two homing souls
Sucky Magnet
Sucky Magnet
Legendary - pulls all XP Shards periodically
Turbo Skates
Turbo Skates
Epic - up to +40% Attack Speed from movement
Unstable Transfusion
Unstable Transfusion
Rare - 27% Bloodmark on hit
Za Warudo
Za Warudo
Legendary - freeze time on fatal damage