Allies deal 500% damage, but have 10% health. The Artifact of Glass is the ultimate glass cannon modifier. One-shot protection is disabled - a single hit from any enemy can kill you outright. In exchange, you obliterate everything in seconds. The code is all nine diamonds, the simplest pattern in the game. It is not the same as the Shaped Glass Lunar item.
Behind the Obelisk on the final island. Reach via the Celestial Portal - loop once, hit Stage 3, complete the teleporter event.
You need to loop at least once first. On Stage 3 of any subsequent loop (Stage 8, 13, 18...) a Celestial Orb appears around the teleporter. Complete the teleporter event and a Celestial Portal spawns. Enter it, navigate the floating islands down to the Obelisk, and look behind it for the code tablet.
All allies deal 5x their normal damage. Applied after all other damage calculations. Every item, proc, and skill benefits.
All allies have 10% of their normal max HP. A survivor with 100 base HP now has 10. Even one hit from most enemies is lethal.
Normally, no single hit can reduce your health below 10% of max. Glass disables this entirely. A single attack can kill you from full health.
Infusion's health gain changes from +1 HP per kill to +0.1 HP per kill (1 HP per 10 kills). Stacking HP is nearly useless with Glass active.
Artifact of Vengeance doppelgangers are not part of the ally team. Their damage and health are unchanged by Glass.
Only the player team is affected. Enemy health and damage are identical to a normal run.
Normally a single damage instance cannot reduce you below 10% of max HP. With Artifact of Glass your max HP is already 10% of normal - and protection is gone. This means any attack dealing more damage than your tiny health pool kills you instantly, regardless of how many HP items you have.
Frequently confused. These are two completely separate things that happen to share a name theme.
The classic. Command lets you choose every item to maximize damage synergy. No RNG means every drop builds toward your chosen DPS setup.
Full triple combo. Monster drops become chosen Command Essences, every one selected for damage amplification. Fastest run win condition.
Random survivor each stage with 5x damage. Some survivors thrive with Glass (Mercenary, Loader, Artificer), others struggle. High variance, high fun.
Still extremely viable. Prioritize mobility and range. Burst everything before it touches you. Faster clears mean fewer windows for lethal hits.
Friendly fire is dangerous enough normally. With 10% HP, your own explosions (Brilliant Behemoth, Kjaro's Band) are instant death. High risk, high laugh factor.
When one player dies everyone dies - combined with Glass's 10% HP, a single stray hit ends the entire team. Only for full communication co-op runs.
The Artifact of Glass makes all allies deal 500% damage but reduces their max health to 10%. One-shot protection is disabled, meaning a single hit can kill you from full health. It is the ultimate glass cannon modifier - you kill everything instantly but die just as fast.
The Artifact of Glass code is ♦♦♦ ♦♦♦ ♦♦♦ - all nine symbols are Diamonds. It is the easiest artifact code to remember. The code tablet is found in A Moment, Fractured, behind the Obelisk on the final floating island.
The code is in A Moment, Fractured - the hidden realm accessed via the Celestial Portal. Loop at least once, reach Stage 3, complete the teleporter event, and enter the Celestial Portal. Navigate down the floating islands to the Obelisk and look behind it for the stone tablet showing all diamonds.
No. They are different things. The Artifact of Glass is a run modifier (toggle in lobby, affects all allies, 500% damage at 10% health). Shaped Glass is a Lunar item (purchasable at the Bazaar, affects only the holder, doubles damage per stack while halving health per stack). Both disable one-shot protection but work independently.
No. One-shot protection is explicitly disabled while the Artifact of Glass is active. Normally no single hit can deal more than 90% of your max HP, but Glass removes this safety net entirely. Any hit that exceeds your 10% health pool kills you instantly.
Survivors with strong evasion or long range work best. Mercenary's dodge rolls, Loader's burst damage, Artificer's hover, and Railgunner's range all let you take advantage of the 5x damage while staying out of lethal range. Avoid melee survivors that stay in close range without strong survivability tools.