Artifact of Dissonance Risk of Rain 2

Artifact of Dissonance

Monsters can appear outside their usual environments. The Director draws from the complete global monster pool instead of each stage's specific list - 3 Basic Monsters, 3 Minibosses, and 3 Champions from every enemy in the game. Grandparents on Stage 1, Void Reavers in Titanic Plains, Clay Dunestriders on Distant Roost. Best used with Kin for maximum chaos.

Code
●■■ ■■■ ■■●
Location
Abyssal Depths
Pool
Global (all enemies)
Excluded
Hermit Crabs
Best Combo
Kin
Early Risk
Champions on Stage 1

Code and Location

Code Pattern
Circles top-left and bottom-right, all other squares
Abyssal Depths Risk of Rain 2
Code Location: Abyssal Depths

On one of the high platforms near the ceiling. The tablet has fallen on its side - the code appears rotated 90 degrees counterclockwise. The Environmental Log for Abyssal Depths also has the code on the underside of its diorama.

How the Global Pool Works

Each stage the Director selects a fixed number of monster types from the global pool, ignoring which enemies normally belong to that environment.

Basic Monsters (weight 3)
3 drawn from full global pool. Lemurians, Beetles, Elder Wisps on any stage.
Minibosses (weight 3)
3 drawn globally. Lunar Chimera Golems and Wisps count here. Stone Golems on Stage 1.
Champions (weight 3)
3 drawn globally. Grandparents, Clay Dunestriders, Wandering Vagrants anywhere.
Specials (weight 1)
All Specials included. Hermit Crabs excluded. Lower weight than other categories.
Horde of Many Can Happen Early

Champions cost only 600 credits minimum, making Horde of Many events possible on Stage 1 with Dissonance. Normally you'd never see this early. Grandparents, Clay Dunestriders, and Wandering Vagrants can all appear as teleporter bosses from Stage 1 onward.

What Is NOT Affected

Fixed scripted spawns (Mithrix Phase 2 initial 6 enemies), the Escape Director (Void Reavers in Void Seeds), and the Voidling Director all ignore Dissonance. Hermit Crabs are explicitly excluded from the selectable pool. These are edge cases but worth knowing.

Best Items for Dissonance Runs

Armor-Piercing Rounds
Armor-Piercing Rounds
Champions (bosses) can appear anywhere with Dissonance. APR gives +20% dmg to all of them - important on Stage 1 Champions.
Old Guillotine
Old Guillotine
Elites spawn from the global pool too. With Honor + Dissonance, Old Guillotine executes unpredictable elites below 13% HP.
Brainstalks
Brainstalks
Elites everywhere with Dissonance active. Brainstalks removes all skill cooldowns on elite kill - constant uptime with elite-heavy spawns.
Tougher Times
Tougher Times
Surprise Champions and high-tier enemies hit hard. Block chance is more valuable when you cannot predict incoming damage.
Hopoo Feather
Hopoo Feather
Vertical movement to avoid unpredictable attacks from mismatched enemies. Clay Dunestriders on early stages are particularly dangerous.
Rusted Key
Rusted Key
Free lockbox item. With Dissonance adding early difficulty, any free item gain helps compensate for the harder monster pool.

Best Combos

Dissonance + Kin
Dissonance + Kin

The signature combo. Kin picks one monster type per stage - Dissonance lets that type come from the entire global pool. Void Reavers on Distant Roost. Grandparents on Stage 1. Maximum chaos.

Dissonance + Honor
Dissonance + Honor

All enemies are elites AND drawn from the full pool. Brainstalks becomes exceptional here. Unexpected elite types from other stages keep every encounter fresh.

Dissonance + Sacrifice
Dissonance + Sacrifice

High-value enemies from anywhere drop items on death. Champions spawning on early stages drop better items than normal Stage 1 enemies. Riskier but more rewarding early.

Dissonance + Evolution
Dissonance + Evolution

Globally-sourced monsters gain items between stages. Champions that normally appear late game show up early AND carry items. Extremely difficult by Stage 4.

Dissonance alone
Dissonance alone

Good variety modifier. Early stages can see high-tier enemies, late stages can see easy early-stage enemies. Experienced players who know all enemy types appreciate the unpredictability.

Dissonance + Command

Choose every item while facing a globally-sourced enemy pool. Your items scale up while the enemies are unpredictable. Helps compensate for unexpected Champions early.

Tips

Learn all enemies. Dissonance rewards players who know every enemy type's attack patterns. Facing a Clay Dunestrider on Stage 1 is manageable if you know to bait the tendril grab. Inexperienced players will find it brutal.
Check the console log. The game logs which monsters were selected for each stage when Dissonance is active. If you play on PC you can see exactly what you'll face before encountering them.
Brainstalks is a sleeper pick. Elite enemies from unexpected environments can be jarring. With Dissonance + Honor, every kill resets all your cooldowns. Brainstalks turns the chaotic elite density into a constant ability loop.
Pair with Kin for the most chaotic possible runs. One monster type drawn from the global pool per stage. Could be Void Reavers every stage. Could be Grandparents from Stage 1. Nothing is predictable.
Early stages are the most dangerous. Late-game Champions on Stage 1 are a spike in difficulty your items can't handle yet. Get mobility items first and be ready to dodge rather than tank early Champion attacks.
Dissonance is great for item unlock grinding. Many character challenges require killing specific enemy types. Dissonance makes enemies from other stages appear, letting you grind those kills without waiting for the right stage.

Frequently Asked Questions

What does the Artifact of Dissonance do in Risk of Rain 2?

The Artifact of Dissonance makes monsters spawn from the global monster pool rather than each stage's specific list. The Director picks 3 Basic Monsters, 3 Minibosses, and 3 Champions from every monster in the game. This means you can face Clay Dunestriders on Stage 1, Grandparents on Distant Roost, or Elder Wisps in the Abyssal Depths.

What is the Artifact of Dissonance code?

The Artifact of Dissonance code is ●■■ ■■■ ■■● - Circle top-left, all Squares across the center, Circle bottom-right. The code tablet is on Abyssal Depths, on one of the high platforms near the ceiling. Note: the tablet is on its side so the code appears rotated 90 degrees counterclockwise.

What is the best Artifact of Dissonance combo?

Dissonance + Kin is the signature combo. Kin restricts all enemies on a stage to one type - Dissonance lets that type be anything from the full global pool. This can result in Grandparents, Void Reavers, or Wandering Vagrants appearing on Stage 1. Extremely unpredictable and dangerous.

Do all enemies in the game spawn with Artifact of Dissonance?

Not quite. Hermit Crabs are excluded from the Dissonance pool. Fixed scripted spawns (like the 6 initial enemies in Mithrix Phase 2) are not affected. Directors that use their own pools (Escape Director spawning Void Reavers, Voidling Director) are also unaffected. The Lunar Chimera Golems and Wisps count as Minibosses under Dissonance.

Can Grandparents spawn on Stage 1 with Artifact of Dissonance?

Yes. Grandparents are Champions and can be drawn into any stage's Champion pool with Dissonance active. A Stage 1 run encountering a Grandparent as the teleporter boss is a legitimate outcome. This is part of why the early game becomes unpredictable and difficult with Dissonance enabled.

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