Friendly fire is enabled for both survivors and monsters. Solo, Chaos is a net positive if you avoid explosive items - monsters kill each other and you can exploit their friendly fire. In multiplayer it becomes increasingly dangerous as proc-heavy builds fire AoE into teammates constantly. The self-damage items list is what defines whether this artifact helps or hurts you.
Two locations: between a tar pit and the tunnel, and inside the Ancient Gate cave. Both show the same code pattern.
Most players assume Chaos is a pure negative. Solo, it is not. Monsters dealing friendly fire to each other means every tight pack of enemies starts self-destructing. Pair with Sacrifice and melee survivors that naturally avoid AoE procs. Avoid Brilliant Behemoth entirely.
Any item with an AoE proc can hit you. Avoid these or position carefully.
With Chaos active in Bulwark's Ambry, monsters kill each other and gain experience. If they level up, the Artifact Reliquary also gains HP and may require more than the standard 4 keys to destroy. Let enemies fight each other to slow XP gain, or kill them quickly before they level.
Genuinely good solo modifier if you avoid explosive items. Monsters killing each other speeds up runs and reduces incoming damage. Use melee or non-proc ranged builds.
Monsters killing each other counts as kills - they drop items. Free item generation from enemies fighting themselves. Very strong solo combo.
One monster type floods the stage, and they all fight each other. Low-health types like Wisps or Jellyfish will self-annihilate rapidly generating drops with Sacrifice.
You deal 5x damage and die to a single hit. Your own AoE items kill you in one proc. Extremely high skill ceiling - works if you use zero AoE items and stay mobile.
Doubled enemies, all fighting each other constantly. Massive chaos, lots of stray damage flying around. AoE items are instant death. Pure chaos run.
Only recommended with full voice communication and a coordinated team that avoids AoE builds. Generally a meme run rather than a serious one by late stages.
The Artifact of Chaos enables friendly fire for both survivors and monsters. Players take damage from their own AoE items (Brilliant Behemoth, Will-o'-the-Wisp, Sticky Bomb etc.), from allied drones and turrets, and in multiplayer from teammates. Monsters also deal friendly fire to each other, which solo players can exploit by baiting enemies into groups.
The Artifact of Chaos code is ●▲● ●▲● ●▲● - all three rows are Circle-Triangle-Circle. The code appears in two locations in Abandoned Aqueduct: between one of the tar pits and the tunnel, and inside the Ancient Gate cave.
Yes, solo Chaos is a net positive if you avoid explosive items. Monsters killing each other reduces the enemies you have to deal with and generates free drops with Artifact of Sacrifice. Melee survivors like Mercenary or Loader who avoid AoE procs benefit the most. The danger is your own item build accidentally killing you.
Any item with an AoE component can self-damage: Brilliant Behemoth, Will-o'-the-Wisp, Kjaro's Band, Runald's Band, Sticky Bomb, Gasoline, and Luminous Shot. Allied entities - drones, Devotion Lemurians, Squid Polyp turrets - also deal friendly fire damage.
The Trial of Chaos in Bulwark's Ambry has Chaos active during the trial. Monsters kill each other and gain experience from those kills, causing them to level up. If monsters level up enough, the Artifact Reliquary also gains HP and may require more than the standard 4 Artifact Keys to destroy.
Yes - this is one of the best Chaos combos solo. Monsters that kill each other count as kills and drop items under Sacrifice. You get free item generation from enemies fighting themselves without needing to be nearby.